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	<title>Un Ajolote</title>
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	<description>The game dev story an axolotl told me about.</description>
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		<title>2011</title>
		<link>http://unajolote.com/?p=13</link>
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		<pubDate>Tue, 17 May 2011 14:47:53 +0000</pubDate>
		<dc:creator>Aru</dc:creator>
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		<description><![CDATA[So yeah, I totally neglected the existence of this blog. Hopefully nobody got hurt (I didn&#8217;t, but perhaps my wallet did). Anyway. Just wanted to sum GDC up in a cost-efficient way: a-mazing. Caps that please. I got to meet &#8230; <a href="http://unajolote.com/?p=13">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>So yeah, I totally neglected the existence of this blog. Hopefully nobody got hurt (I didn&#8217;t, but perhaps my wallet did).</p>
<p>Anyway. Just wanted to sum GDC up in a cost-efficient way: <strong>a-mazing</strong>. Caps that please.</p>
<p>I got to meet Tak Fujii, and Greg Kasavin, Notch, Mega64, and shake their hands (was too nervous to try anything else). And yeah, just putting that up on this blog for you to be jealous and what-not.</p>
<p>Onto the point of the blog, now -yes, please-. Lately, I&#8217;ve been trying to jump into Game Development, but as I take every book I bought at GDC for a quick read, I am overwhelmed by the amount of stuff I don&#8217;t know. Just wanted to make a quick-post on that, I <strong>WILL</strong> understand it. Eventually.</p>
<p>And then, yeah. Share it in here or something.</p>
<p>So. Thanks spam for not flooding this blog yet, and to the only reader (me, probably) of this. &gt;:3</p>
<p>Hugs.</p>
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		<title>GDC SAN FRANCISCO</title>
		<link>http://unajolote.com/?p=7</link>
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		<pubDate>Mon, 28 Feb 2011 10:04:27 +0000</pubDate>
		<dc:creator>Aru</dc:creator>
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		<description><![CDATA[So I just got here. Yawn. :3 So excited for today, in a few hours.]]></description>
			<content:encoded><![CDATA[<p>So I just got here. Yawn. :3 So excited for today, in a few hours.</p>
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